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Trek fans can sound just like U.S. Naval Academy graduates: They know the difference between a lieutenant (junior grade) and an ensign, and they know that a crewman better stand up straight when speaking with a captain. Fictional centuries — and real-time decades — may separate all of the Star Trek incarnations, but there is a consistency in how Starfleet ranks are shown from the 22nd to the 24th centuries.
Remember back in November of last year when I said I’d gladly watch any Star Trek series developed by fellow Trekkie Roberto Orci because other television shows by Orci and Kurtzman have done so well?
Well, maybe I spoke too soon.
It’s probably safe to assume that you have your favorite version of Star Trek that you’ll readily defend until the sun explodes. Whether you’re an Original Series purist, a Picard-Diehard, a fan of the Abramsverse, or you just love it all, you’re one of the millions of dedicated fans across the globe.
“It would appear, Captain,” Spock said with a trace of amusement, “that your reputation precedes you.”
Once again, the Enterprise and her crew are on the edge of the final frontier and it is the only ship standing between the Alpha Quadrant and a crusading invasion that will stop at nothing to convert the entire galaxy to their truth.
James Swallow’s new eBook, The Stuff of Dreams, sees the return of the Nexus. It’s a semi-sequel to Star Trek: Generations and directly follows David Mack’s recent Cold Equations series. Swallow has written a poignant, heartfelt story that dives into the depths of Jean-Luc Picard, leaving the reader with a better understanding of one of Star Trek’s greatest captains and one of its most fascinating anomalies.
Tony Daniel’s first Star Trek book, “Devil’s Bargain,” takes place three and a half years into the first five year mission. It feels just like an episode from an unseen season four with humor and fun, all while touching on some very important issues.
“It’s some sort of chromo-dynamic module powered by a tripolymer plasma”
Sound familiar? Technobabble (or Treknobabble, if you will) is the term used to describe all of the jargon used on Star Trek. The quote above was delivered by Lieutenant Torres in the episode “Prototype” and is just one of many examples of the kind of tech talk Star Trek provides.
We recently talked to David R. George III on Literary Treks and did not have time to talk about his epic Crucible trilogy. He has graciously written up some answers for us on this pivotal series.
David R. George III’s new Original Series novel takes the crew of the Enterprise to the edge of the final frontier and brings introspective challenges for two of the main crew members. Set in the final year of the first five-year mission, the crew will face an unknown enemy, meet some new friends, and leave changed forever.
News hit this past Thursday that J.J. Abrams was tapped to helm Star Wars VII. Although the reports were unconfirmed at the time (Lucasfilm confirmed that the rumors were indeed true on Friday), that didn’t stop fans of both franchises from voicing their views far and wide on the internet.
John Harrison is…
Come now, you didn’t think it would be that easy, did you? Sure, J.J. Abrams and crew have ginned up a lot of speculation on the identity of the villain of this year’s Star Trek Into Darkness, but that doesn’t mean they’re going to drop such a bomb in the first issue.
I remember it well, that day I saw the Starship Voyager set course for the Badlands to make history as the title ship of the unprecedented third Star Trek spin-off. It was a chilly January day back in 1995, and a group of friends and I had just returned from a trip to see Generations on the big screen.
If Star Trek has taught us anything it is this: All good things must come to an end. David Mack’s grand new trilogy has come to its conclusion. As with his last trilogy, this one changes the universe of Star Trek forever.
The package arrives in a large box. When opened, it reveals another box inside. This is the beautiful box that holds the LCARS stand and the book itself. Immediately, this sets this reference book apart from all others that have come before it. Even before everything is out of the box, one is left marveling at the presentation of this product.
This interview was conducted at ValleyCon 38, held October 19-21, 2012 in Fargo, North Dakota, by Managing Editor Charlynn Schmiedt
The weather outside might be frightful, but the holiday spirit on the Enterprise is delightful. The crew recently set aside some time on the holodeck for their own merry celebration — a time away from staff meetings, escorting prestigious diplomats, and negotiations in the Neutral Zone. Trek.fm’s managing editor, Charlynn Schmiedt, talked each member of the crew into posing for a portrait with a Santa hat.
David Mack’s Cold Equations trilogy continues in Silent Weapons, and just like the first book, it does not disappoint. Each book in this series is a stand-alone adventure, yet threads and themes run through each one. This works well and leaves the reader satisfied, yet still longing for the full completion of the series.
In October 2008, David Mack changed the face of the entire 24th century with the release of his book “Gods of Night.” This was the first book in the Star Trek: Destiny series, and this final showdown with the Borg not only wreaked on the galaxy, but it sent the novels on a new course.
In my journey through The Original Series as your Series Editor, I noticed something beginning with the Season 2 credits. For the last couple years I’d been noticing how a lot of “Star Trek” logos are lacking the curve of the E...
The Doctor’s mobile emitter helped him break free from the confines of sickbay and the holodeck. Our intrepid Doctor, much to his chagrin, was a one-trick pony for most of the first two seasons of Voyager. Despite his first integration into the ship’s holodeck for the episode “Heroes and Demons,” and again merged with an alien technology to fight the diabolical clown in “The Thaw,” Doc mainly stayed in sickbay.
The “Reset Button”: it’s a phrase so thrown around when talking about Voyager that no fan can escape the Trek world without it finding its way into their ears at least once. And, unlike a lot of the criticism fans give Voyager that might be subject to opinion, comments about the reset button do actually apply.
In October 1962, the United States and the Soviet Union spent 13 arduous days dancing on the edge of World War III. Little trust existed on either side. The Federation and her allies face the same situation in Brinkmanship by Uma McCormack.
While a little something was happening on the other side of the Atlantic this weekend, I was immersed in my own convention experience. It was my first time as either a volunteer or even an attendee. I went into it with little idea of what to expect, and I came out of it knowing it might be one of the best convention experiences I’ll ever have.
Star Trek: Voyager is the much-maligned fourth incarnation of the Star Trek franchise. Starting in 1995 and ending its seven season run in 2001, Voyager never saw the same ratings as Star Trek: The Next Generation, nor the same high praise. Though it doesn’t suffer the same brutal slamming that Star Trek: Enterprise does, it still gets its fair share of derogatory jokes and scolding from many general Trek fans.
Kirsten Beyer has a tall order in The Eternal Tide: How do you bring back a beloved character and not have it feel like a cheap stunt? To do this, she dips her fingers into the Star Trek mythos and pulls out something that has generally been the purview of Deep Space Nine.
With Microsoft recently developing a basic “holo-desk” program that allows users to manipulate 3-D computer generated objects, a second look has been given to Star Trek holodeck programs and their uses. Whether holodecks were used for training, medical programs, sports and recreation, the re-creation of real-life characters, novels, children’s’ entertainment and learning, or sex, the programs filled a need in starship crews’ lives.
TNG had Wesley Crusher. DS9 had Jake and Nog. Voyager had Naomi Wildman. Children, the literal “next generation,” are a small presence in Star Trek, yet some have a big impact. Whether they are annoying or endearing, the kids of Trek are not easily forgotten. Let’s take a look at those we got to know the most.
Star Trek: Voyager was one of two series created with the Star Trek name without the consultation of the franchise creator Gene Roddenberry. After Roddenberry’s death in 1991, Rick Berman became the “heir apparent,” carried on with TNG and eventually created the aforementioned series.
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While writing about which Star Trek was the best last month, my mind kept going to Deep Space Nine. Even though the show came in right in the middle as far as fan reviews, it has been my personal favorite for years. Last year, I had the chance to re-watch the entire series with my wife, who had only seen a handful of episodes on television in reruns.